Leap to DLSS 4.5 with Dynamic Muilti Frame Generations
DLSS 4.5 Multi Frame Generation can generate up to five additional frames for each natively rendered one and creates the smoothest path-traced gaming yet. On GeForce RTX 50 Series GPUs, the shift from 4X to 6X Multi Frame Generation increases 4K frame rates in path-traced titles by up to 35% — unlocking the full potential of 240Hz and 360Hz monitors.
New Dynamic Multi Frame Generation automatically shifts between different frame multipliers to strike the perfect balance between frame rate, image quality and responsiveness — only generating the frames needed to hit your target framerate.
GeForce RTX 5080, 4K, Max Settings, DLSS with Dynamic Multi Frame Generation, Super Resolution (Performance Mode)
Boosts performance by using AI to output higher-resolution frames from a lower-resolution input. DLSS samples multiple lower-resolution images and uses motion data and feedback from prior frames to construct high-quality images. A new second-generation Transformer AI model further improves stability, anti-aliasing, and visual clarity.
GeForce RTX 5080, 4K, Max Settings, DLSS with Dynamic Multi Frame Generation, Super Resolution (Performance Mode)
DLSS 4.5 with Dynamic Multi Frame Generation is available now in Alan Wake 2, and The Elder Scrolls IV: Oblivion Remastered, and is coming in many anticipated titles, including 007 First Light, CONTROL Resonant, and Tides of Annihilation.
DLSS 4.5 with Dynamic Multi Frame Generation is available now in Alan Wake 2, and The Elder Scrolls IV: Oblivion Remastered, and is coming in many anticipated titles, including 007 First Light, CONTROL Resonant, and Tides of Annihilation.
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